| 3-D Scribe Additive Color Algorithm Alias/Anti-alias Alpha Channel Analog Animatic Animation Controls/Controllers Animation Curves Animator Aspect Ratio Axis Bezier Bit Depth Bitmap/Raster Blue/Green Screen (Why blue/green?) Bone Boolean Bump Map Camera Projection Card Cell Shading Channel Cinematic, In-Engine Cinematic, Pre-Rendered Codec Collision Detection Command-Line Composite Compression Constraints Diffuse Color Digital Digital Puppet Displacement (displacement map)(2D displacement: LOTR Wraith World) Dope Sheet DV/MiniDV DVD DXF Ease-In/Ease-Out Effects Animation Ergonomic Extrude Face Farm-out File Format Film Recording Film Scanning Flat Shaing Flocking Focal Length Forward Kinematics Frame Rate Gamma Geometry GIF Global Illumination Gouraud Graphical User Interface HDTV Hierarchy Histogram Image-Based Modeling (see photogrammetry) In-Point/Out-Point Interframe Interpolation, Intraframe Inverse Kinematics Joints JPEG Keyframe Laser Scanning (LOTR meat scanner, Evolution) Lens Flare Limits Line Lossless Lossy Luminance Maquette Material Matte Morph Motion Blur Motion Capture Motion-capture/Mocap (LOTR Moria escape) Magnetic Mocap vs. Optical Mocap Mouse MP3 MPEG Naming Convention Non-Linear Editing Non-Photorealistic Rendering Normal NTSC/PAL NURBS OBJ Open-Source Orthographic Projection Particle Patch- Polygons approximate curved surfaces, patches are curved surfaces. Path Animation Pawn Phoneme Phong Photogrammetry Pict Pixel Pivot Point Plastic Render Plug-In Point Polygon Reduction Polygon/Polygonal- You need a large number of polygons to approximate a curved surface. Polygons approximate curved surfaces, patches are curved surfaces. Practical Effect Pre-visualization Primitive Procedural Projection Mapping Proprietary QuickTime Radiocity Rapid Prototyping- (see stereolithography) Raster/Bitmap Rasterize Real-Time Rendering/Non-Real-Time Rendering Render Render Engine Repetitive Stress Injury Resolution Rest Pose (LOTR: the Watcher and digital doubles) Revolve Rigging Rotation Rotoscope Rotospline Script (Perl, Python, Applescript, C-Shell) Shape Animation/Face Shape Simulation Skeleton Specularity (specularity map) Spline/Vector Sprite (side scrolling video game) Stereolithography- (http://www.stereolithography.com/rapidprototyping.php); video example from "Driving Design" Stop-Motion/Go-Motion: (Harryhausen/Tippett, Robocop, Dragonslayer) Dragonslayer vs. Dragonheart vs. Reign of Fire Storyboard Subdivision Surface/Sub-D Subtractive Color Targa Technical Director Texture Tiff Transformation Translation Transparency Map Turntable Utah Teapot (http://en.wikipedia.org/wiki/Utah_teapot) (http://sjbaker.org/teapot/) UV Mapping Vector/Spline Vertex Wacom Tablet Wireframe |
Misc other terms: File sizes: Color Depth Alpha Channels and Making Selections Marquee Lasso Magic Wand Quick Mask Paths Changing Colors Vector Graphics- Points and Lines, not Pixels Resolution Independence Small File Size Flash and Illustrator Intro to 2D Computer Graphics 2D Coordinate System Bitmap Images Pixels Color Other Color Systems: Resolution Communicating with Computers Digital Input Scanners Digital Cameras Digital Video Cameras 3D Scribes 3D Scanning (cyberscanning) Motion Capture-magnetic vs. optical Facial Motion Capture Other Uses for Data Capture: Player Pianos 3D Output Stereo Lithography 3-D Printing CNC (Computer Numeric Control) Operating Systems MS-DOS (Microsoft Disk Operating System), also known as PC-DOS Microsoft Windows Macintosh Macintosh OSX UNIX BSD: Berkeley Software Design Linux CG Programs and Tools Animation Animator Animation vs. Live-Action: How it works Drawn Animation Cel Animation Claymation Dope Sheet Ease-In/Ease-Out Frame Rate In-betweening Ink and paint Keyframe Rotoscope Stop-Motion/Go-Motion: (Harryhausen/Tippett, Robocop, Dragonslayer) Digital Compositing Compositing Basics Working with Layers (more secret alpha channels in Photoshop) Layer Order Layer Transparency Layer Transfer Modes (More simple math!) Making a Simple Composite Resolution Lighting Environmental Perspective ------------------------------------------------- Into 3-DIntro to 3D (Maya, LightWave or 3D Studio Max)Video: Simpsons Homer3 (you should have a new DVD in your box sometime this week!) " X,Y,Z Coordinate System " Four Views and Navigating in 3-D " Geometry " Nulls " Manipulators " Translation " Rotation " Scale " Points, Lines, Polygons and Solids Polygons " Resolution Dependent " Points " Lines " Faces " Triangles " Quads " N-Gons NURBS " Resolution Independent Subdivision Surfaces (Sub-D) " Variable Resolution " Modeling " Solid Modeling " Boolean Operations " Revolving " Sweeping " Lofting Rendering and CompressionLossless compressionLossy Compression Intraframe compression Interframe compression " File Formats and QuickTime " Compression " Codecs |