CA101 terms for the final exam

3-D Scribe
Additive Color
Algorithm
Alias/Anti-alias
Alpha Channel
Analog
Animatic
Animation Controls/Controllers
Animation Curves
Animator
Aspect Ratio
Axis
Bezier
Bit Depth
Bitmap/Raster
Blue/Green Screen (Why blue/green?)
Bone
Boolean
Bump Map
Camera Projection
Card
Cell Shading
Channel
Cinematic, In-Engine
Cinematic, Pre-Rendered
Codec
Collision Detection
Command-Line
Composite
Compression
Constraints
Diffuse Color
Digital
Digital Puppet
Displacement (displacement map)(2D displacement: LOTR Wraith World)
Dope Sheet
DV/MiniDV
DVD
DXF
Ease-In/Ease-Out
Effects Animation
Ergonomic
Extrude
Face
Farm-out
File Format
Film Recording
Film Scanning
Flat Shaing
Flocking
Focal Length
Forward Kinematics
Frame Rate
Gamma
Geometry
GIF
Global Illumination
Gouraud
Graphical User Interface
HDTV
Hierarchy
Histogram
Image-Based Modeling (see photogrammetry)
In-Point/Out-Point
Interframe
Interpolation,
Intraframe
Inverse Kinematics
Joints
JPEG
Keyframe
Laser Scanning (LOTR meat scanner, Evolution)
Lens Flare
Limits
Line
Lossless
Lossy
Luminance
Maquette
Material
Matte
Morph
Motion Blur
Motion Capture
Motion-capture/Mocap (LOTR Moria escape) Magnetic Mocap vs. Optical Mocap
Mouse
MP3
MPEG
Naming Convention
Non-Linear Editing
Non-Photorealistic Rendering
Normal
NTSC/PAL
NURBS
OBJ
Open-Source
Orthographic Projection
Particle
Patch- Polygons approximate curved surfaces, patches are curved surfaces.
Path Animation
Pawn
Phoneme
Phong
Photogrammetry
Pict
Pixel
Pivot Point
Plastic Render
Plug-In
Point
Polygon Reduction
Polygon/Polygonal- You need a large number of polygons to approximate a curved surface. Polygons approximate curved surfaces, patches are curved surfaces.
Practical Effect
Pre-visualization
Primitive
Procedural
Projection Mapping
Proprietary
QuickTime
Radiocity
Rapid Prototyping- (see stereolithography)
Raster/Bitmap
Rasterize
Real-Time Rendering/Non-Real-Time Rendering
Render
Render Engine
Repetitive Stress Injury
Resolution
Rest Pose (LOTR: the Watcher and digital doubles)
Revolve
Rigging
Rotation
Rotoscope
Rotospline
Script (Perl, Python, Applescript, C-Shell)
Shape Animation/Face Shape
Simulation
Skeleton
Specularity (specularity map)
Spline/Vector
Sprite (side scrolling video game)
Stereolithography- (http://www.stereolithography.com/rapidprototyping.php); video example from "Driving Design"
Stop-Motion/Go-Motion: (Harryhausen/Tippett, Robocop, Dragonslayer) Dragonslayer vs. Dragonheart vs. Reign of Fire
Storyboard
Subdivision Surface/Sub-D
Subtractive Color
Targa
Technical Director
Texture
Tiff
Transformation
Translation
Transparency Map
Turntable
Utah Teapot (http://en.wikipedia.org/wiki/Utah_teapot) (http://sjbaker.org/teapot/)
UV Mapping
Vector/Spline
Vertex
Wacom Tablet
Wireframe

Misc other terms:

File sizes:
        Byte [ 8 bits]
        Kilobyte [ 1,000 bytes]
        Megabyte [ 1,000,000 bytes]
        Gigabyte [ 1,000,000,000 bytes]
        Terabyte [ 1,000,000,000,000 bytes]

Color Depth
        1 bit color = 2 colors (indexed)
        4 bit color = 16 colors (indexed)
        8 bit color = 256 colors (indexed)
        24 bit color (8 bits per channel) = 16,777,216 colors

Alpha Channels and Making Selections
        Channel- Defining transparency
        Making Selections-
            Marquee
            Lasso
            Magic Wand
            Quick Mask
            Paths
            Changing Colors

Vector Graphics- Points and Lines, not Pixels
            Resolution Independence
            Small File Size
            Flash and Illustrator

Intro to 2D Computer Graphics
2D Coordinate System

Bitmap Images
Pixels
Color
        Subtractive Color (Reflective)
        Additive Color (Projected)
        RGB Color
        CMYK Color
Other Color Systems:
        Pantone
        House Paint

Resolution

Communicating with Computers
        GUI (Graphical User Interface)
        Command-Line Interface
        ASCII: American Standard Code for Information Exchange

Digital Input
   Scanners
   Digital Cameras
   Digital Video Cameras
   3D Scribes
   3D Scanning (cyberscanning)
   Motion Capture-magnetic vs. optical
   Facial Motion Capture
   Other Uses for Data Capture:
      Player Pianos

3D Output
   Stereo Lithography
   3-D Printing
   CNC (Computer Numeric Control)

Operating Systems
MS-DOS (Microsoft Disk Operating System), also known as PC-DOS
Microsoft Windows
Macintosh
Macintosh OSX
UNIX
        Irix SGI's (Silicon Graphics, Inc.) flavor of UNIX
        Solaris: Sun Microsystems' version of UNIX
BSD: Berkeley Software Design
Linux
        Gnome [popular Linux GUI]

CG Programs and Tools
        Off-the-Shelf vs. Proprietary
        Programs vs. Plug-Ins

Animation
      Animator
      Animation vs. Live-Action: How it works
      Drawn Animation
      Cel Animation
      Claymation
      Dope Sheet
      Ease-In/Ease-Out
      Frame Rate
      In-betweening
      Ink and paint
      Keyframe
      Rotoscope
      Stop-Motion/Go-Motion: (Harryhausen/Tippett, Robocop, Dragonslayer)

Digital Compositing
Compositing Basics
Working with Layers (more secret alpha channels in Photoshop)
            Layer Order
            Layer Transparency
            Layer Transfer Modes (More simple math!)
Making a Simple Composite
Resolution
Lighting
Environmental Perspective
-------------------------------------------------

Into 3-D

Intro to 3D (Maya, LightWave or 3D Studio Max)
Video: Simpsons Homer3 (you should have a new DVD in your box sometime this week!)

" X,Y,Z Coordinate System
" Four Views and Navigating in 3-D
" Geometry
" Nulls
" Manipulators
" Translation
" Rotation
" Scale
" Points, Lines, Polygons and Solids

Polygons
" Resolution Dependent
" Points
" Lines
" Faces
" Triangles
" Quads
" N-Gons

NURBS
" Resolution Independent

Subdivision Surfaces (Sub-D)
" Variable Resolution

" Modeling
" Solid Modeling
" Boolean Operations
" Revolving
" Sweeping
" Lofting

Rendering and Compression

   Lossless compression
   Lossy Compression

Intraframe compression
Interframe compression

" File Formats and QuickTime
" Compression
" Codecs